Update 21 releases this Thursday! All you criminal masterminds will be taking on a new heist, battling aliens, and playing through the long-awaited story mode. And for those of you on PC, you’ll be making your own Crime Boss content with the full release of the ModKit!
- Challenge extra-terrestrial threats in CLOSE ENCOUNTERS, a new Rockay Rumble map with unique mechanics!
- Prepare a fresh batch of Baker’s blues in HELL’S KITCHEN, a new heist involving an underground laboratory.
- STORY MODE is here! Experience the journey of Travis Baker in a simpler, linear alternative to the roguelite mode.
General
- “Close Encounters”, a new Rockay Rumble map
- Battle aliens in a challenging arena aboard a spaceship under the command of a malicious AI
- Low-gravity movement
- Better aerial control
- Ground slam
- Hyper dash
- Try out new alien weapons
- “Hell’s Kitchen”, a money-making medium heist
- Prepare a batch of drugs in an underground laboratory
- Maintain a stable chemical reaction in dangerous conditions.
Story Mode
- Introducing “Story mode”, a linear variant of the campaign focusing on the narrative with simpler mechanics than the more replayable and complex Roguelite
- Accessible from the main menu, using a separate save slot
- No permadeath, story missions are repeatable
- No turf war, no days
- Linear progress through plotlines
- Money-making missions replenish, and costs are cheaper
Co-Op
- Rockay Rumble gravestones and medkit
- Dead players may now be revived with reward tokens
- A revived player returns with 1 revive, and all team tokens collected in the meantime
- Players may also restore their own revives in exchange for tokens
- 1 token per 1 revive
- Dead players may now be revived with reward tokens
Campaign
- Baker now gets small stat improvements when promoted. However, the primary source of stat increases still consists of perks and boss bonuses.
Fixes
- Prevented a corrupted debrief screen from showing up for a client who surrendered, and rejoined the lobby of a host who also surrendered.
- In Auction House, after joining-in-progress, players should no longer see a prompt on an alarm box that has already been cut.
- One of the ladders in Cagnali’s Fortress wasn’t properly removed when the factory was destroyed.
- Fixed the “Extra loot” text in the campaign’s debrief screen, which was glitching when the player earned a lot of money.
- Vixen Vamp’s backpack no longer has collisions after her death, and shouldn’t block the way.
- The name board in The Hidden Vault is now localised, so foreign speakers no longer need to find the “night manager” in English text.
- Prevented a soft-locked campaign state for players who restarted the run while a cutscene was being loaded.
- Partially fixed missing facial animations in a Hidden Vault plotline cutscene about deciphering the disc.
- Planting EMP devices in Cagnali’s Fortress sometimes used to count twice, and prevent progress.
- Fixed a civilian clipping into a texture in Depot Detonation.
- Player who joins-in-progress in Free Graves after the helicopter’s arrival should no longer still see smoke.
- Prevented bank missions from not progressing if the player switches into a bot already in the bank.
- Suitcases in Import Export no longer appear open for clients when they are in fact closed.
- Fixed various other smaller issues across all missions.
- Fixed several cases in which a German text didn’t get properly capitalized due to eszett.
- Fixed several typos and incorrectly applied quotation marks.
Modding
- Added a template for modded perks.
- Players should no longer get the fallback weapon or equipment when they use modded weapons.
- Players will get the fallback character if they are clients with a modded character or skin due to how the mission initialisation works; the host needs to have the relevant character mod installed.