Hello, Bosses! We’ve got an exciting update for you today. Top of the list is a new heist! Get your crew, gear up and grab all the loot you can carry. Check out the full patch notes below.
OVERVIEW
• Rob Rockay City’s upper-class citizens in the new BANK ROBBERY variant.
• Every weekend is now a Double XP weekend.
• Gain mastery as a Crime Boss with two new HOW TO HEIST sections.
• Settle scores against rival gangs in Roguelite with several tweaks to TURF WAR systems and economy.
• Speed up your levelling with the DOUBLE XP event now taking place every weekend.
NEW
General
• “S&M: Private Reserve” added as a new bank robbery variant.
• Expanded the “How to Heist” guide with a Co-Op and Roguelite sections.
UPDATES
General
• Every weekend is now a Double XP weekend.
• Response Curve in controller settings was changed to a slider.
Roguelite
Turf war tweaks
• Failing Attack Territory weakens the attacked turf, so it will have fewer soldiers the next time around (ensuring some progress even when failing)
• Winning Defend Territory strengthens your turf, and you will face fewer attackers on it during subsequent attacks (prevents the same turf being steamrolled by repeated attacks every day)
• Slightly increased soldier counts on Hard and Extreme difficulties
Turf war cost balancing
• Soldiers cost less to hire when you start the day with fewer soldier (making it easier to get back on your feet)
• When sending soldiers, each soldier above the required minimum is slightly cheaper (when you need the extra help, it’s not as costly to send a few more soldiers)
Difficulty tweaks
- The aforementioned turf war tweaks have the most impact on the Normal difficulty, and less on Extreme
- Slightly increased enemy soldier counts on Hard and Extreme difficulty
Turf war cost balancing across all difficulties
• A missing character returning after a few days will no longer lose a weapon.
• Changed the configuration of starting characters to make DLC characters slightly more likely to appear.
• Stash categories are now ordered by volatility (more volatile loot can change its market value a lot every day, and doesn’t guarantee the price trend won’t change from day to day).
• Central Rockay City turfs should – on average – be richer and the industrial areas poorer (affecting mostly turf war rewards).
• The police ambush random event can now happen slightly sooner.
• Added ending cutscenes to the “Strong Arm Dollar Dragon” goal.
• Story trade expenses are now marked red if player doesn’t satisfy the requirements.
• Investigation Growth
- The investigation growth rate now scales with difficulty. Normal: 10% Hard: 12% Extreme: 16% (stats are without boss bonuses
- The number of detectives encountered at investigation thresholds is also affected by difficulty.
- Killing a detective lowers investigation progress by 9%.
FIXES
• Various problems with glass not behaving correctly when damaged or broken, shot at with slow-moving projectiles, or displayed for clients.
• JIP’d players didn’t see loot bags on other players if the other player was carrying 4 bags.
• Missions selected for Shuffle should now again support all possible variants.
• Prevented turfs neutralized by detectives from being immediately retaken by other gangs before the player sees them neutralized.
• Fixed a case when a gang being eliminated via turf war didn’t trigger the reward.
• The shortened cash value format is now displayed in more places (especially when the long format was causing issues in other languages).
• Cutscenes now have a slight delay at the end before fading out, which should help mainly with those that end with a short sentence and almost no time to read it.
• Explosive ammo of SPX Grenade should now scale its damage with upgrades equally as fast as the shotgun fire mode.
• Baker’s boss stats on the map should no longer incorrectly show 0 as the turf count.
• Revive count in character stats should now correctly factor in bonus class revives from level ups (mainly promoted Thieves).
• Removed loading tips still mentioning Quickjoin.
• Unified naming of Co-Op across various texts.
• Removed duplicate generic character names in Roguelite, making certain names more common than others.
• The character-specific weapon variants sometimes used an incorrect icon for the default skin.
• Touchdown will now get the correct level of perks in turf wars (level 1 → level 3).
• Cancelled warehouse defense random event should now properly refund all money and loot at risk.
• Turf war soldier shouldn’t spawn without equipment anymore.
• The Progression screen should now display correct progress count for perks.
• Fixed several typos, typographical inconsistencies and various localization mistakes.
KNOWN ISSUES
• Voice chat for consoles is not available at this time.
Thanks for playing Crime Boss: Rockay City!