Update 20 Notes and Modkit Open-Beta

Crime Boss: Rokay City is celebrating its third anniversary, marking three years since the organised crime first-person shooter opened the doors to Rockay City in March 2023.

To celebrate this milestone and to thank our ever-growing community, we have also be released an Open-Beta Modkit alongside Update 20.

  • The CRIME BOSS MODKIT reaches its public beta release and official support on desktop! Create custom additions to Crime Boss from templates and explore endless other possibilities!

  • Smash heads in style! Introducing the GOLDEN BRICK, a legendary variant of the beloved equipment. Available via the Progression System.

  • Rebalancing of several TEAM MEMBER PERKS, adjusting similar setups in favor of lore-friendly additions of newer perks.

  • DESKTOP ONLY – Numerous SAVE HANDLING IMPROVEMENTS that help prevent accidental loss of progress, and automatically restores the latest backup when corruption is detected.

PATCH NOTES

  • General

    • DESKTOP ONLY – CrimeBoss ModKit beta release

      • The focus of the update has been expanding support for modding and modders

      • Create your own missions, teammates, weapons and equipment from prepared templates

      • Tools for expanding data tables, settings and the UI offer the possibility to expand various content and offer new features not covered by templates

      • See our documentation or video tutorial series for details and tips, and share feedback

      • Download the modkit here

      • We’re looking forward to the great things you can create!

    • NEW Golden brick equipment

      • Legendary improvement over the regular brick, with faster reload and improved trajectory

      • Steeper unlock cost for accomplished bosses

  • Roguelite

    • It is now possible to switch between all other alternative Baker appearances, as long as they are unlocked.

    • The current highest bonus of owned loot in the stash is now displayed in the Office tab.

Updates

  • Balance

    • Perk balancing

      • Improved tier I and II of “Rebound”, so they’re not as penalizing in the campaign

      • The “Resistance” perk now includes small resistance to melee damage

    • Perk adjustments of Big Shot team members

      • Base game Cracker now has tier I of “Close Combat”

      • Ropes has the “Melee” perk instead of Marksman

      • Stinger has the “Marksman” perk instead of Melee

      • Mozart now has tier I of “Psychopath”

    • PMG improvements

      • Slightly increased base damage

      • Improved magazine size and reserve ammo capacity

      • Should resolve its problem with running out of ammo too quickly

Co-Op

  • Order of jobs has been unified (newest first).

  • The check for pre-Update 8 save file compensation has been removed, as it’s been a while, all rewards are available in a different way, and the ad-hoc compensation may make the save file unstable.

Roguelite

  • Tweaked the Police Ambush random event to not be as obvious (but still with clues to realize).

  • The skippable Sheriff ending cutscene shown after winning a run is now shown again on subsequent runs.

Texts

  • Updated class perk descriptions to provide a bit more information.

  • Shortened a few Co-Op mission descriptions that were too wordy.

  • Changed Merc’s misleading description.

  • An objective in Ranger’s character mission used the wrong name of a weapon.

  • Added translations (or transcriptions) for nameplates Afterburner.

Save handling

  • DESKTOP ONLY – Several improvements to prevent accidental loss of progress due to sudden interruptions of the saving process

    • When save file corruption is detected, the game automatically restores the latest backup (with a preference for the highest account level found)

      • Other backups are kept in the game’s save folder and can be restored manually if needed

    • Frequent backups now include long-term backups as well

    • It should no longer be possible to accidentally override all your previous backups after corruption happens

Fixes:

  • DESKTOP ONLY – The Discord link in the Main Menu has been fixed.

  • Audio should no longer glitch when the controller disconnects.

  • Computers should no longer be marked with waypoints for join-in-progress players if they have already been interacted with before.

  • Apply and Revert buttons in Settings should not be interactible now before any changes were made.

  • When zero soldiers are sent to help with defending a territory, the counter is now hidden instead of showing a placeholder value.

  • Interactions with a jet engine in Afterburner now correctly refer to the jet engine by name, instead of a “drill”.

  • Players who join-in-progress into the Compound mission shouldn’t see laser artifacts anymore.

  • Using a security monitor as a client will no longer trigger equipment cooldown.

  • When the last team member dies (thus failing the mission), you won’t be needlessly notified about failing Clean execution as well.

  • Fixed color issues with health bars of downed turf war captains.

  • Resolved a problem preventing players from changing of Baker’s alternative appearances after completing a mission.

  • Fixed a rare issue preventing a plotline from progressing if the randomly chosen chance is equal to the threshold when the options are weighted.

  • The line height of mission briefing texts was increased for CJK languages, to prevent overlapping characters.

  • Mounted guns should no longer sometimes randomly vanish until their user is killed.

  • Prevented carryables from being duplicated if thrown at bots standing close to each other.

  • After winning Skyhaul, the screen should no longer have a flashing “Out of ammo” message.

  • Fixed a rare crash when joining a Rockay Rumble session at a bad moment.

  • Fixed a misaligned tile on the ground in Chase’s character mission.

  • Players who join-in-progress into Gold Cup: Subterfuge should no longer see the carts in their original location after they were moved.

  • Fixed one of the timers of the Gold Cup helicopter, which could sometimes get stuck.

  • The cart in Gold Cup: Subterfuge should no longer vanish if a player quickly taps the interaction key before pushing it.

  • Long melee weapons should no longer clip into the cart in Gold Cup: Subterfuge when it is being pushed.

  • Clients in Gold Cup used to see the wrong state of the security monitor at the start.

  • Fixed counts of inventory items in Gold Cup in Co-Op.

  • The host might have been killed in Gold Cup: Aerial Infiltration if a client disconnected during the opening sequence.

  • Fixed an incorrect Nasara’s voiceover played as the player escapes to the golf course.

  • Disabled background menu music overlapping with another audio track in Dragon Dogs victory cutscene.

  • Prevented the water in Afterburner from teleporting the player back to dry land twice in quick succession.

  • Ensured the Nimble III perk will always prevent overheating, as sometimes it was still possible to fail with high-difficulty gadgets.

  • Truck doors in one of the Assassination mission presets should no longer appear open at the start of the mission when they’re internally considered closed.

  • Fixed a loot bag spawn in Steal from Gangsters clipping through a wooden pallet.

  • A civilian in a Case Trade mission preset should no longer sit on a non-existent bench.

  • Certain gangsters in the Case Trade mission shouldn’t spawn in mid-air anymore.

  • A barricade on top of a staircase in the Attack Territory mission now properly touches the ground.

  • Prevented a map chunk in Cyberstorm from unloading while the player can still turn back.

  • Improved navigation in Import Export; bots should now have an easier time following you.

  • Fixed a problem when the game stopped responding to most player input after sprinting and jumping at the same time while holding a mouse button.

  • Prevented the police car from crossing through the escape van in one of the warehouse robbery mission presets.

  • One pair of NPCs in the Bank Robbery mission should no longer clip into each other and get stuck on their walks.

  • Fixed Sicario soldiers clipping into a truck in the last turf Attack Territory mission against Dollar Dragon.

  • A policeman in Import Export will no longer get stuck in an animation loop after encountering a barrel on his patrol.

  • The “silent vault” variant of the Bank Robbery didn’t always continue properly after triggering the alarm.

  • Fixes a crash that used to happen after unblocking a player during active gameplay.

  • Random events offering team members for hire in Roguelite should no longer display the placeholder texture instead of said team members from data.

  • Team members offered with the top Roguelite respect should no longer have suspiciously low rarity.

  • Prevented players from going under the map at a certain spot in Cagnali’s Fortress.

  • Containers in Dragon Dogs preparation missions should no longer show the “Open the container” prompt when they are already open.

  • Shinobi Smoke’s mirage invisibility no longer makes him impervious to metal detectors.

  • Removed a levitating wine bottle from a safe in Jewellery Robbery.

  • Fixed an NPC clipping into a chain in Jewellery Robbery.

  • Fixed the Adrenaline audio being played twice on clients.

  • Prevented enemies from clipping through objects along the way in Free Khan’s Guy.

  • Ladders were slightly offset in the Free Khan’s Guy mission.

  • An arriving police car killing a zip-tied NPC and then finding the dead body should not trigger the alarm.

  • Fixed navmesh issues in front of the closed train door in Money Train.

  • Prevented enemies from spawning directly in front of the player in Money Train.

  • Gloves should no longer talk about having one minute left just as the Money Train mission ends.

  • Players weren’t able to see a saw and a drill in the global inventroy in Gas Station robbery.

  • Join-in-progress players in Cyberstorm shouldn’t see police badges anymore, as they aren’t relevant.

  • The fire extinguisher in the Highway Convoy mission sometimes couldn’t have been picked up.

  • The correct voiceover is now played after the escape van arrives in the Great Escape mission.

  • A specific group of SWAT units in Great Escape were leaving the van incorrectly through the floor.

  • Fixed full-screen texts (e.g., next day) sometimes being blocked by cutscenes.

  • Dying while manning the mounted turret in Dragon Defense with no soldiers to revive the player should kill them instead of merely downing them.

  • In Dragon Defense with no additional soldiers, the revive count will correctly be hidden, as it doesn’t matter.

  • Nameplates with employee and manager names should now be localized (especially for languages that transcribe the names to different alphabets).

  • Player should no longer become stuck when the glass being lockpicked gets broken by another player.

  • Player soldiers in the last turf Attack Territory against Cagnali should now be more active and helpful.

  • Fixed an issue with the “Push the statue” prompt in the Art of the Heist mission staying visible if the host breaks stealth by destroying a window and falling right next to the statue.

  • Mac’s animations should no longer get broken when the player throws a grenade under him in Rendezvous.

  • The front door to Mac’s hideout in Rendezvous didn’t close under specific circumstances.

  • Clients should now be able to see bot perks reliably.

  • Leaving a zipline in Cold Strike at a bad moment should no longer push the player into environment.

  • Join-in-progress player who fall into the water shouldn’t experience glitchy movement afterwards anymore.

  • Falling into water should make a splash sound, but sometimes it didn’t trigger.

  • Power sources of Cagnali’s shield did not appear properly broken if destroyed with a charged Harvester.

  • Fixed the ladders that remained in the area after blowing up Cagnali’s factory in Cagnali’s Fortress; they are now removed instead of merely turning invisible (while still being interactive).

  • Fixed incorrect voiceovers between two guards in Cagnali’s Fortress.

  • It was possible to finish escape van interaction in missions in which the van leaves after triggering the alarm if started just before the alarm gets triggered – now the interaction will get interrupted and the van leaves.

  • The lone break input icon could have incorrectly remained on the screen in some cases.

  • Prevented bots from walking into closed doors to the maintenance room in Dragon Dogs.

  • Scorpio should no longer float in the air when he changes locations in Jupiter’s character mission.

  • Fixed several issues with the revive effect of the Inferno perk.

  • Fixed a misbehaving collision of the Cold Strike’s battle tank once destroyed.

  • Throwing body bags into water in Cold Strike wasn’t possible from certain spots and angles.

  • Prevented bots from passing through a vending machine in the Hidden Vault.

  • Players should no longer lose the ability to interact with the back entrance door in the bank mission if it’s opened by the police.

  • The player should no longer spawn directly in front of a guard in certain Bank Robbery presets.

  • Bots and NPCs should no longer be able to pass through the warehouse door in certain Warehouse Robbery presets in the port.

  • It was possible to almost clear Juiced In, Iced Out’s second mission in stealth by following some specific steps, which caused a number of issues.

  • Frightened civilians ran too fast to escape in certain areas, enough to cut corners and run through walls.

  • Clients who join-in-progress should now be able to see the escape helicopter rope.

  • Fixed factual mistake in voiceovers of guards in Cagnali’s Fortress.

  • Fixed various instances of enemies not being able to pass through doors in certain missions.

  • Fixes a handful of typos in various voiceovers.