Crime Boss: Rokay City is celebrating its third anniversary, marking three years since the organised crime first-person shooter opened the doors to Rockay City in March 2023.
To celebrate this milestone and to thank our ever-growing community, we have also be released an Open-Beta Modkit alongside Update 20.
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The CRIME BOSS MODKIT reaches its public beta release and official support on desktop! Create custom additions to Crime Boss from templates and explore endless other possibilities!
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Smash heads in style! Introducing the GOLDEN BRICK, a legendary variant of the beloved equipment. Available via the Progression System.
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Rebalancing of several TEAM MEMBER PERKS, adjusting similar setups in favor of lore-friendly additions of newer perks.
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DESKTOP ONLY – Numerous SAVE HANDLING IMPROVEMENTS that help prevent accidental loss of progress, and automatically restores the latest backup when corruption is detected.
PATCH NOTES
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General
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DESKTOP ONLY – CrimeBoss ModKit beta release
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The focus of the update has been expanding support for modding and modders
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Create your own missions, teammates, weapons and equipment from prepared templates
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Tools for expanding data tables, settings and the UI offer the possibility to expand various content and offer new features not covered by templates
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See our documentation or video tutorial series for details and tips, and share feedback
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Download the modkit here
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We’re looking forward to the great things you can create!
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NEW Golden brick equipment
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Legendary improvement over the regular brick, with faster reload and improved trajectory
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Steeper unlock cost for accomplished bosses
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Roguelite
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It is now possible to switch between all other alternative Baker appearances, as long as they are unlocked.
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The current highest bonus of owned loot in the stash is now displayed in the Office tab.
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Updates
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Balance
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Perk balancing
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Improved tier I and II of “Rebound”, so they’re not as penalizing in the campaign
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The “Resistance” perk now includes small resistance to melee damage
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Perk adjustments of Big Shot team members
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Base game Cracker now has tier I of “Close Combat”
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Ropes has the “Melee” perk instead of Marksman
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Stinger has the “Marksman” perk instead of Melee
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Mozart now has tier I of “Psychopath”
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PMG improvements
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Slightly increased base damage
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Improved magazine size and reserve ammo capacity
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Should resolve its problem with running out of ammo too quickly
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Co-Op
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Order of jobs has been unified (newest first).
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The check for pre-Update 8 save file compensation has been removed, as it’s been a while, all rewards are available in a different way, and the ad-hoc compensation may make the save file unstable.
Roguelite
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Tweaked the Police Ambush random event to not be as obvious (but still with clues to realize).
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The skippable Sheriff ending cutscene shown after winning a run is now shown again on subsequent runs.
Texts
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Updated class perk descriptions to provide a bit more information.
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Shortened a few Co-Op mission descriptions that were too wordy.
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Changed Merc’s misleading description.
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An objective in Ranger’s character mission used the wrong name of a weapon.
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Added translations (or transcriptions) for nameplates Afterburner.
Save handling
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DESKTOP ONLY – Several improvements to prevent accidental loss of progress due to sudden interruptions of the saving process
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When save file corruption is detected, the game automatically restores the latest backup (with a preference for the highest account level found)
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Other backups are kept in the game’s save folder and can be restored manually if needed
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Frequent backups now include long-term backups as well
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It should no longer be possible to accidentally override all your previous backups after corruption happens
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Fixes:
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DESKTOP ONLY – The Discord link in the Main Menu has been fixed.
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Audio should no longer glitch when the controller disconnects.
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Computers should no longer be marked with waypoints for join-in-progress players if they have already been interacted with before.
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Apply and Revert buttons in Settings should not be interactible now before any changes were made.
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When zero soldiers are sent to help with defending a territory, the counter is now hidden instead of showing a placeholder value.
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Interactions with a jet engine in Afterburner now correctly refer to the jet engine by name, instead of a “drill”.
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Players who join-in-progress into the Compound mission shouldn’t see laser artifacts anymore.
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Using a security monitor as a client will no longer trigger equipment cooldown.
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When the last team member dies (thus failing the mission), you won’t be needlessly notified about failing Clean execution as well.
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Fixed color issues with health bars of downed turf war captains.
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Resolved a problem preventing players from changing of Baker’s alternative appearances after completing a mission.
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Fixed a rare issue preventing a plotline from progressing if the randomly chosen chance is equal to the threshold when the options are weighted.
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The line height of mission briefing texts was increased for CJK languages, to prevent overlapping characters.
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Mounted guns should no longer sometimes randomly vanish until their user is killed.
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Prevented carryables from being duplicated if thrown at bots standing close to each other.
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After winning Skyhaul, the screen should no longer have a flashing “Out of ammo” message.
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Fixed a rare crash when joining a Rockay Rumble session at a bad moment.
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Fixed a misaligned tile on the ground in Chase’s character mission.
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Players who join-in-progress into Gold Cup: Subterfuge should no longer see the carts in their original location after they were moved.
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Fixed one of the timers of the Gold Cup helicopter, which could sometimes get stuck.
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The cart in Gold Cup: Subterfuge should no longer vanish if a player quickly taps the interaction key before pushing it.
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Long melee weapons should no longer clip into the cart in Gold Cup: Subterfuge when it is being pushed.
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Clients in Gold Cup used to see the wrong state of the security monitor at the start.
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Fixed counts of inventory items in Gold Cup in Co-Op.
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The host might have been killed in Gold Cup: Aerial Infiltration if a client disconnected during the opening sequence.
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Fixed an incorrect Nasara’s voiceover played as the player escapes to the golf course.
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Disabled background menu music overlapping with another audio track in Dragon Dogs victory cutscene.
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Prevented the water in Afterburner from teleporting the player back to dry land twice in quick succession.
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Ensured the Nimble III perk will always prevent overheating, as sometimes it was still possible to fail with high-difficulty gadgets.
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Truck doors in one of the Assassination mission presets should no longer appear open at the start of the mission when they’re internally considered closed.
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Fixed a loot bag spawn in Steal from Gangsters clipping through a wooden pallet.
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A civilian in a Case Trade mission preset should no longer sit on a non-existent bench.
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Certain gangsters in the Case Trade mission shouldn’t spawn in mid-air anymore.
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A barricade on top of a staircase in the Attack Territory mission now properly touches the ground.
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Prevented a map chunk in Cyberstorm from unloading while the player can still turn back.
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Improved navigation in Import Export; bots should now have an easier time following you.
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Fixed a problem when the game stopped responding to most player input after sprinting and jumping at the same time while holding a mouse button.
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Prevented the police car from crossing through the escape van in one of the warehouse robbery mission presets.
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One pair of NPCs in the Bank Robbery mission should no longer clip into each other and get stuck on their walks.
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Fixed Sicario soldiers clipping into a truck in the last turf Attack Territory mission against Dollar Dragon.
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A policeman in Import Export will no longer get stuck in an animation loop after encountering a barrel on his patrol.
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The “silent vault” variant of the Bank Robbery didn’t always continue properly after triggering the alarm.
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Fixes a crash that used to happen after unblocking a player during active gameplay.
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Random events offering team members for hire in Roguelite should no longer display the placeholder texture instead of said team members from data.
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Team members offered with the top Roguelite respect should no longer have suspiciously low rarity.
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Prevented players from going under the map at a certain spot in Cagnali’s Fortress.
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Containers in Dragon Dogs preparation missions should no longer show the “Open the container” prompt when they are already open.
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Shinobi Smoke’s mirage invisibility no longer makes him impervious to metal detectors.
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Removed a levitating wine bottle from a safe in Jewellery Robbery.
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Fixed an NPC clipping into a chain in Jewellery Robbery.
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Fixed the Adrenaline audio being played twice on clients.
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Prevented enemies from clipping through objects along the way in Free Khan’s Guy.
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Ladders were slightly offset in the Free Khan’s Guy mission.
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An arriving police car killing a zip-tied NPC and then finding the dead body should not trigger the alarm.
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Fixed navmesh issues in front of the closed train door in Money Train.
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Prevented enemies from spawning directly in front of the player in Money Train.
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Gloves should no longer talk about having one minute left just as the Money Train mission ends.
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Players weren’t able to see a saw and a drill in the global inventroy in Gas Station robbery.
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Join-in-progress players in Cyberstorm shouldn’t see police badges anymore, as they aren’t relevant.
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The fire extinguisher in the Highway Convoy mission sometimes couldn’t have been picked up.
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The correct voiceover is now played after the escape van arrives in the Great Escape mission.
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A specific group of SWAT units in Great Escape were leaving the van incorrectly through the floor.
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Fixed full-screen texts (e.g., next day) sometimes being blocked by cutscenes.
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Dying while manning the mounted turret in Dragon Defense with no soldiers to revive the player should kill them instead of merely downing them.
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In Dragon Defense with no additional soldiers, the revive count will correctly be hidden, as it doesn’t matter.
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Nameplates with employee and manager names should now be localized (especially for languages that transcribe the names to different alphabets).
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Player should no longer become stuck when the glass being lockpicked gets broken by another player.
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Player soldiers in the last turf Attack Territory against Cagnali should now be more active and helpful.
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Fixed an issue with the “Push the statue” prompt in the Art of the Heist mission staying visible if the host breaks stealth by destroying a window and falling right next to the statue.
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Mac’s animations should no longer get broken when the player throws a grenade under him in Rendezvous.
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The front door to Mac’s hideout in Rendezvous didn’t close under specific circumstances.
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Clients should now be able to see bot perks reliably.
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Leaving a zipline in Cold Strike at a bad moment should no longer push the player into environment.
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Join-in-progress player who fall into the water shouldn’t experience glitchy movement afterwards anymore.
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Falling into water should make a splash sound, but sometimes it didn’t trigger.
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Power sources of Cagnali’s shield did not appear properly broken if destroyed with a charged Harvester.
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Fixed the ladders that remained in the area after blowing up Cagnali’s factory in Cagnali’s Fortress; they are now removed instead of merely turning invisible (while still being interactive).
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Fixed incorrect voiceovers between two guards in Cagnali’s Fortress.
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It was possible to finish escape van interaction in missions in which the van leaves after triggering the alarm if started just before the alarm gets triggered – now the interaction will get interrupted and the van leaves.
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The lone break input icon could have incorrectly remained on the screen in some cases.
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Prevented bots from walking into closed doors to the maintenance room in Dragon Dogs.
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Scorpio should no longer float in the air when he changes locations in Jupiter’s character mission.
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Fixed several issues with the revive effect of the Inferno perk.
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Fixed a misbehaving collision of the Cold Strike’s battle tank once destroyed.
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Throwing body bags into water in Cold Strike wasn’t possible from certain spots and angles.
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Prevented bots from passing through a vending machine in the Hidden Vault.
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Players should no longer lose the ability to interact with the back entrance door in the bank mission if it’s opened by the police.
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The player should no longer spawn directly in front of a guard in certain Bank Robbery presets.
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Bots and NPCs should no longer be able to pass through the warehouse door in certain Warehouse Robbery presets in the port.
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It was possible to almost clear Juiced In, Iced Out’s second mission in stealth by following some specific steps, which caused a number of issues.
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Frightened civilians ran too fast to escape in certain areas, enough to cut corners and run through walls.
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Clients who join-in-progress should now be able to see the escape helicopter rope.
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Fixed factual mistake in voiceovers of guards in Cagnali’s Fortress.
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Fixed various instances of enemies not being able to pass through doors in certain missions.
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Fixes a handful of typos in various voiceovers.