UPDATE 16 PATCH NOTES
- Break into a prestigious ART GALLERY in our brand new mission and traverse the nigh-impenetrable security to steal an ancient dragon statue.
- Extensive BOT IMPROVEMENTS including ensuring the non-human teammates respect commands, utilize covers more, remember to drop bags in combat, and many other tweaks.
- Learn how to survive in Rockay City with the new HOW TO HEIST guide accessible from the Pause menu throughout the game.
NEW
General
- Art Gallery mission is now available in the CO-OP mode.
- How to heist guide accessible from the Pause menu throughout the game.
UPDATES
General
- The two presets of the Bank Robbery have been split into two separate mission entries.
- RDR: Express
- RDR: Financial Center
- Tutorial mission was changed to a bank with lowered difficulty. It can now be completed together with other players.
- Updated the description of certain perks to clarify their effects.
- Missions added with new updates will now only be highlighted for players above level 15.
Co-op
- Quickjoin removal – After careful observation, we decided that removal of Quickjoin feature would improve the multiplayer experience for our players.
- The Gold Cup missions now always start with two buzzsaws; it’s no longer randomized.
Roguelite
- Changed the appearance of Baker’s +50% mission reward bonus when he’s selected in the lobby.
- Baker now carries a melee weapon in the Dream mission when fighting robots.
- Touchdown now carries a tactical knife instead of the basic knife on higher army tiers.
Gameplay
- The player is now reminded of the option to holster their weapon in stealth.
- Slightly decreased overall combat difficulty of the Mic Drop mission.
- SWAT is able to rescue ziptied civilians and guards.
BALANCE
Co-op
- Minor tweaks of the monetary and XP rewards of several smaller missions.
- Increased XP for Warehouse Defense
- Slightly increased reward of Bank, Jewelry Store and Compound
- Armored Convoy now gives more XP than usual Armored Truck Heists
- Reduced cash reward for Assassination
Roguelite
- Intel balancing
- Mission reward bonus for gathering intel has been slightly increased.
- All missions may require 1 fewer soldier during intel gathering (depending on randomization).
- Jewellery Store doesn’t require as many soldiers to fully gather intel.
- Compound is now eligible for gathering intel.
Fixes:
- Players who join an ongoing mission with a timed bonus objective should now see the accurate remaining time.
- Changing the original weapon skin of Scorp Elite should no longer prevent it from being assigned again
- Roidiac Jupiter should not randomly lose her equipment in the Last Verse urban legend.
- Claiming neutral territory should no longer display the XP reward of the previously completed mission (the mission does not have an XP reward).
- The weapon crates present in certain missions (and Rockay Rumble upgrades) should no longer offer incompatible or obsolete weapons and weapon skins.
- The mission to lower the enemy army tier on their final turf should no longer be offered when their army tier cannot be lowered anymore.
- The stash defense random event should no longer trigger if there are no other hostile gangs.
- Defend Business Partner in the random event can now also award the “King of the Hill” achievement.
- Hostile gangs weren’t sometimes considered hostile if they didn’t attack players’ turf for a while.
- The police ambush random event should now properly apply the reward of negating heat for a day.
- The message about an eliminated soldier in the turf war is now displayed properly.
- A random event mentioned a killed character when, in fact, no character was killed.
- Perk descriptions should now generally display values only up to two decimal places (which wasn’t always the case).
- Corrected several formatting problems in Chinese and Russian localizations.
Known issues:
- Voice chat for consoles is not available at this time.