Update 12 of Crime Boss: Rockay City is OUT NOW! on XBOX SERIES S|X, PS5, STEAM AND EPIC GAMES

Updates:

  • Rockay Rumble
    • a new co-op mode about surviving increasingly tougher waves of enemies
  • Melee weapons:
    • All characters now carry melee weapons in a dedicated melee weapon slot
    • Rebalanced damage / rarity
    • Melee weapons could hit multiple enemies at once
    • Hit check is more precise and in favor of the player (close to the edge…)
  • Standalone plotlines
    • alternatives to the Roguelite mode with a tailored initial setup and a guaranteed path to the selected big heist
    • unlocked by completing the big heist of the previous plotline
    • “New Blood” and “Juiced up, Iced Out” urban legends now appear in standalone plotlines
  • Character plotlines
    • now guaranteed to be part of specific standalone plotlines
      • Ranger – The Hidden Vault
      • Wiz – The Hidden Vault
      • Cracker – Money Train
      • Chase – Dragon Dogs
      • Jupiter – Import Export
        • Jupiter is replaced by the maxed-out Roidiac Jupiter near the conclusion of her plotline, even without owning the DLC
    • gaps between missions are now primarily based on timers, not other conditions
    • progress is still remembered, and after completing them, they start anew
    • no longer trigger in Roguelite to allow the related characters to be used and generated in the market normally after they are unlocked in the progression system
  • Campaign black market overhaul
    • overall better balance of items (guaranteed representation of specific item categories)
    • generated items are more appropriate for the player’s current respect
    • if no items of requested rarity are unlocked or available, fallback to lower rarities
    • a slight preference to generate items that the player does not yet own
    • lower-rarity equipment (i.e. brick) is still occasionally generated with higher respect
    • multiple copies of the same item may be purchased (with sharply increasing cost)
    • the shop automatically refreshes when your respect increases
  • Generating weapon skins in the campaign may now be toggled in settings
  • Campaign difficulty changes
    • Mission rewards are slightly higher on all difficulties
    • Costs (turf war, shop, plotlines…) are now increased on Hard and Extreme difficulties
  • Multiplayer difficulty changes
    • Mission rewards are higher for hard and extreme difficulty.
  • Max range added for some weapons so AI can for example not engage at high distances with a pistol
  • Bots now remains in the lobby after mission (except when changing game mode).
  • Bots will be less eager to autonomously
    • Subdue enemies in stealth
    • Gather loot bags in defend mode
  • Multiplayer DLC items availability
    • Most DLC items are now owned by default, and don’t need to be purchased with co-op funds
    • Exceptions are straight upgrades to other DLC items
      • Perks level 2 & 3
      • Variants of other DLC weapons
  • There is now a delay before the escape van arrives when the alarm is triggered in Assassination missions
  • Unrestrained civilians are not threatened by players or bots except at very close range
  • All enemies (even mini-bosses) could be killed by single melee attack in stealth
  • Balancing:
    • Distraction magazine has 45s cooldown (was 60s)
    • Combat booster has 36s cooldown (was 150s), but its active duration was decreased from 20s to 6s
    • Increased damage of all (throwable) explosives
  • Reload for SMGs (empty weapon reload) is 15% faster
  • All MGs and semi automatic rifles have low penetration (able to slightly injure 1 enemy behind the one directly hit)
  • Sniper rifle have high penetration (up to 4 enemies) and can penetrate Shielder’s shield
  • Shotguns penetrate enemies if they are (both targets) closer than 5m
  • To protect the “Clean Execution” objective, the penetrating projectile will never kill civilians.
  • Jupiter can carry 3 bags again.
  • Various optimizations

Fixes:

  • Campaign turf war map
    • Initial gang tile spawn should now aim to create a connected block, if possible
    • Gang attacks are now processed in a random order, which should make it fairer for Cagnali and Dollar Dragon to get their attacks in before Hielo and Khan
  • Random event cutscenes should no longer trigger before big heist plotline cutscenes (which now have priority when the day starts)
  • Fixed a few issues with campaign screens sometimes overlapping
  • Fixed the aspect ratio of the Free Graves co-op job tile picture
  • Fixed the check for weapons having compatible weapon skins which resulted in false positives in some cases
  • Corrected a lot of typos and small mistakes in texts.
  • Weapon was sometimes not unholstering (slow load)
  • Unholstering previous weapon after Down state was not working
  • Clients could hear special sound effect when their teammate is downed
  • Gold Cup – Client had corrupted control when using anti aircraft turret gun
  • Gold Cup – Client did not hear anti aircraft turret shooting sound
  • Armored Truck Heist – Bags could fall out of reach, through the bottom of the truck
  • Subtitles showed incorrect nicknames if the host and client use the same skin on the boss character

Crime Boss: Rockay City – Community Challenge Event for Update 12! 🎉

Update 12 is dropping TOMORROW! To celebrate the launch of our new game mode, Rockay Rumble, IGS is hosting a community event where players can showcase their skills, earn rewards, and become legends of Rockay City!

How the Event Works: 

Gather your friends (or go solo!) and complete the new Rockay Rumble horde mode. Here’s what you need to do:

  • Team Up: Play solo or form a team of 2-4 players.
  • Complete the Challenge: Conquer all waves of Rockay Rumble on extreme difficulty.
  • Record Your Run: At least one team member must record the entire run from start to finish.

How to Submit Your Video: 

Once you’ve completed your run, submit your video by sending it directly to @CB-ModMail on the official Crime Boss: Rockay City Discord. Join the Discord here.

Event Duration:

The event kicks off Tuesday, October 29, 2024, at 3 PM GMT and runs until Monday, November 4, 2024, at 3 PM GMT.

Rewards for the Champions of Rockay City:

  • First Successful Completion: The first team to submit a successful completion video will win a code for the Baker’s Bundle pre-order bonus on their platform of choice and be immortalized in-game (details to come!). Additionally, they’ll unlock the Baker’s Bundle for all players to purchase on November 6th.
  • Participation Rewards: All other teams that complete and submit a video will still receive a Baker’s Bundle code for the platform of their choice.

Overview of Rules:

  • Your submission must show the entire run of Rockay Rumble, from start to finish.
  • Each player can only receive one Baker’s Bundle code for the event (no double entries allowed).
  • The event starts on Tuesday, October 29, 2024, and ends on Monday, November 4, 2024.
  • The entire run must be completed on extreme difficulty, and your video should clearly display this.

Join us, defeat the horde, and make a name for yourself in Rockay City. Happy Halloween and best of luck, challengers!

UPDATE 11.3 is OUT NOW on XBOX SERIES S|X, PS5, STEAM AND EPIC GAMES – CRIME BOSS: ROCKAY CITY

Fixes:

  1. Daily rewards are working again.
  2. Scudominion skins and icons are now correctly shown.
  3. Repeater icon now correctly shown.
  4. Boats in Chase mission #1 have textures again
  5. Scout 14 ammo should be showing in magazine now
  6. Two aiming dots are displayed when cooking throwable equipment with a holstered weapon
  7. Cagnali’s order should not mention 99 Problems when failed.

 

“Bag Mule” – Bag Hauling Boss Build in Crime Boss: Rockay City

General

Hello! Our monthly Boss Build for Crime Boss: Rockay City is here!

In our previous post, we focused on health and taking the bullets on behalf of your crew. This included heavy weapons, equipment to defend your position, and perks designed to keep you in the fight as long as possible. You can check out “The Tank” and our other previous builds here:

“The Tank”

“Going Loud”

“Going Silent”

This build will set you up to effectively bus bags from the mission area to the escape location on behalf of your team. Be sure to remember to keep your crew members close as carrying multiple bags will force you to use your sidearm and leave you vulnerable to enemy fire.

As noted in the posts above, these builds apply to your multiplayer boss and not necessarily for single-player heisters, though they can be used for inspiration. Let’s get into it!

Weapons              

Primary:

 

 

 

 

 

 

 

The SMG 9mm ESOG is the perfect weapon to have when you want to get in quiet and if things get loud on your way out. A decent mag size and exceptional accuracy make this weapon great when you’re under pressure and need to drop a bag to pick off the opposition before continueing on to the drop off point.

Secondary:

 

 

 

 

 

 

High damage, deadly accurate and semi-automatic. Aim for the head and keep it moving; this is just the sidearm you need when your hauling the loot out of the job.

 

Equipment

 

 

Carry a third bag and potentially save you and your crew a trip. Best for long missions that require you to move over a sizeable distance to the exfil.

 

 

 

 

 

 

While the Mule Booster is the obvious pick for the “Bag Mule” build, the silenced stun grenade is also a great option.

On jobs like the Jewelry Store heist or Branch Bank, where the escape vehicle is nearby, the stun grenade can incapacitate enemies long enough to drop off your loot and return to the task.

Perks

 

 

 

 

 

 

If you do end up being the designated bag carrier, odds are you’ll go down. You might get swamped by the opposition and are unable to switch to your prim

ary in time. Make sure your crew can get you back on your feet and that they have the time to do it.

 

 

 

 

 

 

With your hands full you’ll be left vulnerable to other attacks. Resistance will do exactly as the name says and keep you on the move.

 

 

 

 

 

 

With all that money on your back you can be sure that cops and gangs alike will be gunning for you.

 

 

 

 

 

 

Best applied when you have Mule Booster equipped. Move fast and reload on the fly.

 

 

 

 

 

 

 

Great with the Mule Booster or the Silenced Stun Grenade. Carry three bags more often or cause long lasting damage to your enemies senses.

And that’s it! Thank’s for reading.

If you want to suggest a build, improve on ours or want more of these in the future, join our Discord or let us know our Steam suggestion sub-forum . See you in Rockay City!

Crime Boss: Rockay City is on sale at the PlayStation Store! Pick it up now for 30% off!

BUY NOW: Crime Boss: Rockay City (playstation.com)

“The Tank” – A Bullet Sponge Build for Crime Boss: Rockay City

Here’s another Boss character build for Crime Boss: Rockay City!

In our previous posts, we focused on creating well-rounded loadouts for stealth gameplay and going loud. You can check them out here:

505 Games » “Going silent” – Stealth Boss Build in Crime Boss: Rockay City

505 Games » “Going Loud” – Combat Boss Build in Crime Boss: Rockay City

For this build, we’ll be focusing on health and damage threshold, giving your Boss the greatest survivability among your crew members. With this setup, you’ll be leading the charge, drawing more gunfire, and giving your teammates a chance to thin out the enemy numbers or get away with the loot.

As always, these builds apply to your multiplayer boss and not necessarily for single-player heisters, though they can be used for inspiration. Let’s get into it!

WEAPONS

PRIMARY

SECONDARY

EQUIPMENT

DESCRIPTION

Bottled rage. Withstand a hall of bullets while simultaneously ripping enemies to shreds. 150s cooldown.

DESCRIPTION

Set in place and watch it mow down your enemies for a limited time. 120s cooldown.

PERKS

DESCRIPTION

Health increased by 30%.

DESCRIPTION

Protection from explosions, flash and stun increased by 70%.

DESCRIPTION

Protection from firearms increased by 30%.

WHAT’S YOUR BUILD? 

If you want to suggest a build, improve on ours or want more of these in the future, join our Discord or let us know in our Steam suggestion sub-forum .

Wir sehen uns in Rockay City!

CRIME BOSS: ROCKAY CITY UPDATE 11.2 OUT NOW ON PC AND CONSOLE

UPDATE 11.2 PATCH NOTES

Daily reward should properly show in debriefing screen

Zipties in MP should no longer break hosts controls

All urban legends should be started as expected now

Perk name Sturdy III is now correctly named as Sturdy III in Chinese HK language – was incorrectly named as Sturdy II

Rejoin of Gold Cup should now not result in losing controls

Electric fence should no longer prevent regeneration of health

Main menu prompt to visit the store to purchase Cagnali’s order on Epic version should now work properly

Update 11.1 is OUT NOW on Steam, Epic, PS5 and Xbox Series S|X

Update 11.1 Patch notes

Updates:

1. Difficulty rebalance thanks to feedback. Difficulty is lower for missions with fewer non bot players.
2. Epic and legendary items cost lowered in progression.
3. Crosshair removed while throwing not to confuse player with two indicators.
4. Shooting while sprinting should now work without need of extra click.

Fixes:

1. Distraction magazine’s hearts should now always disappear after said magazine is picked up.
2. Case trade small hit will now correctly continue if distraction magazine is used on the enemy carrying the case.
3. VOs are now correct when throwing distraction magazine.
4. Throwing trajectory projection is now much more accurate.
5. Localization reimported. This includes but is not limited to perk descriptions, head bob setting and reload tips in game.
6. All assets should be available for purchase on first visit of shop in Campaign.
7. Purchasing in cutscenes should now work correctly.
8. Bots should no longer drop bags while being ordered via controller.
9. Vehicles should fly less now. Ideally they should not fly at all…
10. Interaction with Red Start fixed so mission Ranger 02 can be finished again.
11. Boss perks should now be displayed properly in Campaign.
12. Bots should not teleport in Free Graves mission.
13. Using equipment while looting should not result in endless loop now.
14. Ammo count should be now properly shown after dying and switching characters.
15. Heisters should not change price on game restart now.
16. Crash fixes.

Modding:

1. UGC Initialization flow. Added “OnInitialized” call to MetaStashManager
2. Typo in modding API fixed.

External:

1. Daily reward prompt is not visible in debrief screen

Crime Boss: Rockay City’s 11th update is OUT NOW! Available on Epic, Xbox Series X|S & PlayStation 5!

After much buildup and anticipation, InGame Studios and 505Games are excited to announce that Crime Boss: Rockay City’s 11th major update is now available for players to enjoy.

This update brings new and fun content to experience, but most importantly, it delivers numerous fixes and adjustments that players have requested and patiently awaited.

Working on Update 11 has been primarily an effort to improve the game’s quality of life and iron out any lingering issues. While we’ve included some fresh new content for you to explore and experiment with, the main focus of this update is on ensuring that Crime Boss plays as smoothly and as fun as possible.

The content of this update is too long to list here but we will cover some of the essentials.

New Content:

  • New gadgets added: Proximity Mine, Camera Spy, Colorful Magazine.
  • New weapon combinations added.
  • “Defend business partner” mission added as a Defend Warehouse variant.
  • Silver and Wiz are unlockable for Multiplayer now.

Updates:
Progression

  • Account and Campaign progression is now slightly faster.
  • Perks were moved out from the progression system and can be purchased directly in “Boss customization” screen including new Tier III perks.
  • First win of the day added to boost progression. Available in Multiplayer missions.

Gameplay Balance

  • All tiers of perks are now available.
  • Previously acquired perks will grant one pending level each so players can choose reward compensation.
  • Explosion timer for grenades starts after grenade is released, not after it impacts target.
  • Hard and Extreme difficulty was rebalanced for better challenge.
  • Improvements of bots.
  • New ping options added for bot commanding.
  • Updated DLSS and XeSS to newer versions.

Fixes:

  • Multiple fail-safes to prevent progress loss on game crash/ electricity loss/ etc.
  • Non-player characters (bots) in Multiplayer no longer take a hidden 4% mission cut each.
  • Campaign reward boss skins who previously did not have any voices have basic voices now.
  • Players and bots now regenerate health correctly even if bot switch is used before revive.
  • Asset goals (Piano, Penthouse) will now react to the asset purchase immediately when it happens.
  • “Cagnali’s Fortress” mission:
    • Should now show an accurate maximal reward.
    • Should now give a vastly increased reward in the campaign (previously it used the default amount).
    • It always gave the maximal reward in Multiplayer. Now it’s based on mission progress and performance.

Modding:
• Implementing a UGC plugin for loading mods (Unreal Engine plugins), giving you the ability to Blueprint mod the game.
• Creating composite tables for the most-used DatabaseTables with BP functions to append new (or existing) tables into the composite tables, which is great for replacing or adding new weapons, for example.
• Adding the ability to add gameplay tags with the UGC Mod.
• When a campaign mode defines no map layout presets, gang starting positions will fallback to random, valid turfs (which allows for completely randomized starting positions).

Known issues:
1. “Follow me” command makes bots drop bags
2. Daily reward prompt is not visible in debrief screen
3. First asset in not available for purchase when you visit “assets” screen for the first time in Campaign
4. Guards sometimes do not pick up the distraction magazine
5. Robots react to distraction magazine
6. NPCs sometimes do not react to player after picking up the distraction magazine
7. Localisations for some new content introduced in this update will default to English

THINGS TO LOOK OUT FOR IN UPDATE 11

THINGS TO LOOK OUT FOR IN UPDATE 11

Update 11 is around the corner and we’ve got loads to tell you about!

Throughout the week, we’ll be updating this mega-thread with content you can expect from our next update. Ready to hear more? Let’s get started…

SILVER AND WIZ ARE BACK!

Crime Boss: Rockay City will see the return of these iconic characters to the online co-op mode – and the best part? It’s for FREE honcho!

DAILY REWARDS ARE COMING!

Strapped for cash? No time to climb the ranks?

Forget about it! Daily rewards are coming to Crime Boss: Rockay City so you can be seated on the throne in no time!

CHAT WHEEL

The new chat wheel is coming to Crime Boss: Rockay City co-op!

Make sure you and your friends are connected.

NEW EQUIPMENT IS COMING!

Subvert, distract and destroy!

Crime Boss: Rockay City is expanding the arsenal with new equipment! Including the a new version of the camera jammer (This version will allow you to take control of the camera before temporarily disabling) magazine and proximity mine!

VISUAL TOUCHUPS

Some visual touchups are coming to Crime Boss: Rockay City!

Character missions are getting a fresh coat of paint so you can enjoy these action packed settings in all their glory.

Enjoy these new and improved missions as part of our next update.

TIER 3 PERKS

Tier 3 perks incoming!

Crime Boss: Rockay City’s 11th update will allow players to upgrade their perks another tier!

See just how buffed your boss can be!

NEW AND IMPROVED BOTS

New and improved bots are coming to Crime Boss: Rockay City.

Friendly AI will be more effective at taking loot, taking cover and sticking close to your boss so you AND your crew can make it out of the job together!

READY FOR A CHALLENGE?

Rockay City Police are cracking down on crime!

Hard and Extreme difficulty will be harder and extreme-er in Crime Boss: Rockay City’s next update!

Longer assault waves
More grenades
And increased detection angle

Get ready for a proper challenge!

Stay tuned to this thread for more info on Update 11, coming soon to Steam!

Update 10 is OUT NOW on Steam and Epic Games

NEW CONTENT

• New BANK layout to enhance the variety of missions.
• Level cap increased to 155.
• New Boss skin for THERESA (enhanced variant).
• New Boss skin for VAMP (enhanced variant).
• Rebalanced XP and cash rewards for all missions (mainly Multiplayer).

Updates

Progression

• Goldcup stealth gives full mission reward (previously reduced)
• Playing with friends (other people) gives XP bonus
• Bigger XP difference for completing a mission with 3 stars vs 1 star
• Special thanks to Flavio93Zena for cooperation on XP and cash reward rebalance
• Boss points increased for expensive assets (since they are one-time purchases) with tweaked prices and reduced unlock levels
• Dragon Dogs main area can be accessed even after progressing to lower sewers part

Gameplay Balance

• Sentry turret is stronger (boosted damage and health)
• Robot heister has lower HP (-20%)
• Camera jammer is uncommon and can be unlocked earlier.
• Sensor grenade is now a rare gadget.

Fixes

• Loop of refreshing assets when all assets are bought is fixed.
• Achievements should correctly unlock when transferring saves from one system to another
• Character class modifiers for Damage Received and Holster Speed are now applied correctly
• “Don’t overheat the buzzsaw” bonus objective can now fail
• Typos fixed on dozens of locations
• Stability improvements
• Optimizations

Known issues

• Dragon dogs join in progress may end up in loading lock up, we are trying to determine reason why. Only in case there is full lobby.
• AI may slide in animation if doors are closed on their path.