Update 21 Notes

Update 21 releases this Thursday! All you criminal masterminds will be taking on a new heist, battling aliens, and playing through the long-awaited story mode. And for those of you on PC, you’ll be making your own Crime Boss content with the full release of the ModKit!

  • Challenge extra-terrestrial threats in CLOSE ENCOUNTERS, a new Rockay Rumble map with unique mechanics!
  • Prepare a fresh batch of Baker’s blues in HELL’S KITCHEN, a new heist involving an underground laboratory.
  • STORY MODE is here! Experience the journey of Travis Baker in a simpler, linear alternative to the roguelite mode.

General

  • “Close Encounters”, a new Rockay Rumble map
    • Battle aliens in a challenging arena aboard a spaceship under the command of a malicious AI
    • Low-gravity movement
      • Better aerial control
      • Ground slam
      • Hyper dash
    • Try out new alien weapons
  • “Hell’s Kitchen”, a money-making medium heist
    • Prepare a batch of drugs in an underground laboratory
    • Maintain a stable chemical reaction in dangerous conditions.

 

Story Mode

  • Introducing “Story mode”, a linear variant of the campaign focusing on the narrative with simpler mechanics than the more replayable and complex Roguelite
    • Accessible from the main menu, using a separate save slot
    • No permadeath, story missions are repeatable
    • No turf war, no days
    • Linear progress through plotlines
    • Money-making missions replenish, and costs are cheaper

 

Co-Op

  • Rockay Rumble gravestones and medkit
    • Dead players may now be revived with reward tokens
      • A revived player returns with 1 revive, and all team tokens collected in the meantime
    • Players may also restore their own revives in exchange for tokens
      • 1 token per 1 revive

 

Campaign

  • Baker now gets small stat improvements when promoted. However, the primary source of stat increases still consists of perks and boss bonuses.

 

Fixes

  • Prevented a corrupted debrief screen from showing up for a client who surrendered, and rejoined the lobby of a host who also surrendered.
  • In Auction House, after joining-in-progress, players should no longer see a prompt on an alarm box that has already been cut.
  • One of the ladders in Cagnali’s Fortress wasn’t properly removed when the factory was destroyed.
  • Fixed the “Extra loot” text in the campaign’s debrief screen, which was glitching when the player earned a lot of money.
  • Vixen Vamp’s backpack no longer has collisions after her death, and shouldn’t block the way.
  • The name board in The Hidden Vault is now localised, so foreign speakers no longer need to find the “night manager” in English text.
  • Prevented a soft-locked campaign state for players who restarted the run while a cutscene was being loaded.
  • Partially fixed missing facial animations in a Hidden Vault plotline cutscene about deciphering the disc.
  • Planting EMP devices in Cagnali’s Fortress sometimes used to count twice, and prevent progress.
  • Fixed a civilian clipping into a texture in Depot Detonation.
  • Player who joins-in-progress in Free Graves after the helicopter’s arrival should no longer still see smoke.
  • Prevented bank missions from not progressing if the player switches into a bot already in the bank.
  • Suitcases in Import Export no longer appear open for clients when they are in fact closed.
  • Fixed various other smaller issues across all missions.
  • Fixed several cases in which a German text didn’t get properly capitalized due to eszett.
  • Fixed several typos and incorrectly applied quotation marks.

 

Modding

  • Added a template for modded perks.
  • Players should no longer get the fallback weapon or equipment when they use modded weapons.
  • Players will get the fallback character if they are clients with a modded character or skin due to how the mission initialisation works; the host needs to have the relevant character mod installed.