Update 19 Notes

Bosses! Update 19 brings with it a wealth of new content, including a new mission concluding the Art of the Heist and Afterburner missions, ten new map layouts in Roguelite, and Han’s Fang plotline available in co-op and Roguelite!

HAN’S FANG plotline is available in Co-Op and Roguelite! Pull off daring heists of valuable artifacts for a dangerous foreign contractor.

SKYHAUL as the conclusion to the Art of the Heist and Afterburner missions. Traverse an airfield under heavy gunfire and deliver your score intact.

Try out one of the TEN NEW MAP LAYOUTS in Roguelite.

The goals to upgrade your army in Roguelite now offer a larger variety of missions.

ミッションのバラエティーを増やす、新たな

General

  • New mission – Skyhaul.
  • Traverse an airfield under heavy gunfire while delivering antique statues undamaged.

Co-Op

  • New urban legend – Han’s Fang.
  • Missions
  • Art of the Heist
  • Afterburner
  • Skyhaul
  • An opportunity to try out “Commando Cracker” and “Shinobi Smoke” even without the respective DLCs.

Roguelite

  • New plotline – Han’s Fang.
  • One of the possible options in the random plotline pool.
  • New map layouts, bringing the count from the original four to fourteen.
  • Upgrading your army should come with more mission variations, as well as secondary rewards.

Updates

Balance

  • Wiz’s drone should recharge slightly faster.
  • Wiz’s electric bat now deals a bit more damage.
  • Slightly reduced the health penalty of the Rebound perk.

Roguelite

  • Upgrading the army
  • “Strengthen Army I” now comes with more mission variants.
  • The “Cocaine for Guns” mission, if ignored, is removed slightly earlier (right after the payment), instead of when the goal ends.
  • “Strengthen Army II” uses different mission types for the mandatory mission.
  • Army upgrade now comes with a full-screen notification.
  • Mac is now known to Baker during the events of The Last Verse, and doesn’t introduce himself every time (the opening dialogue has been updated).

Progression system

  • All items unlocked in the “Break the Bank III” community event are now a regular part of the progression system and should be unlockable with magazines by all players who didn’t claim them during the event.
  • Players at the maximal progression level will now automatically unlock all remaining magazine rewards. This prevents them from being locked out of new rewards because they can’t level up anymore.

Fixes:

  • Starting Roguelite on Xbox should no longer give the player random amounts of Co-Op cash.
  • Several gang-related missions tied to random events were missing the usual gang mission headers (associated gang, army tier, etc.).
  • The list of available weapon skins in Co-Op wasn’t complete during the game’s first launch.
  • Several minor issues with glass and projectiles.
  • Switching between the mouse and a gamepad should no longer make the unusable “Refresh characters for hire” button appear.
  • Displayed loot rewards from the turf war are now shown with market value bonuses already applied, so the value remains consistent between map mission info,
  • debrief screen and notifications.
  • After winning an urban legend, the positions of clients shouldn’t change on the debrief screen.
  • Characters should no longer automatically holster their weapons when they reach maximum bag capacity.
  • Changed the display of having no active loans from +$0 to $0 in the Office screen. It will never be a positive number.
  • Players should no longer receive a strike if the escape van hits a patrolling guard (among other similar issues). The player needs to be the instigator of the damage to count for a strike.
  • Fixed the visibility of the “Break the Bank III” Nimble perk on the Progression screen (don’t show it as locked if it’s currently unobtainable).
  • Fixed a problem with the urban legend mission setup sometimes persisting if a player plays a standalone mission from that urban legend right afterwards, resulting in a slightly wrong configuration.
  • Pending Main Menu modal popups should no longer persist in the queue and reappear in Roguelite.
  • Fixed incorrect billboard textures in Rockay Rumble missions (those have their own, customized variants instead of the default pool).
  • Fixed the incorrect texture mapping of certain small in-game banners.
  • A mission in the Dragon Dogs standalone plotline had no intel option, even though the goal requested gathering intel.
  • Peak should no longer have corrupted visuals when carrying dragon statues.
  • Smoke now has a proper picture on the unlock magazine cover, instead of a placeholder.
  • Bypassing the rappels in Gold Cup using the Rebound perk should not prevent the mission from progressing.
  • Fixed the frontal collision of parked SWAT vans in “Golf with the Dragon”.
  • A client’s pose should no longer become stuck after bashing a lock in Afterburner.
  • The crossbow shouldn’t clip through hands when opening doors anymore.
  • Fixed an incorrect spawn location in one of the Bank Robbery scenarios.
  • Fixed an issue with the weapon red dot material sometimes being wrong for clients.
  • Several generic characters didn’t have a proper kick animation for the “Mic Drop” mission.
  • Placing a snooping device should no longer report a “C4” being used.
  • Unified the usage of “boss” and “capo” in Italian.
  • Added missing spacing in chat notifications in Spanish and Italian.
  • The item and player name should no longer be swapped in the chat notification in Russian.
  • Added automatic word wrap for mission objectives, so they should no longer go out of the bounds of the screen if they end up being too long (especially in certain languages).
  • Corrected grammar and typos of various voice lines.
  • Fixed JIPed client having wrong invite code.
  • Number of players in Party menu was not changed for Host when another player JIPed
  • Music and sounds were playing in pause menu after going to options and back
  • Player was not able to use melee if weapon was holstered in any character mission
  • Player could be damaged by turrets even before mission started
  • When player JIPed while mission was Failed he saw corrupted level before he transferred to lobby

Modding:

  • Disabling a mod asks the player to restart the game for the change to take effect.
  • Fixed the “mod detected” window appearing too frequently.
  • Fixed several typos in mod-related modal windows.

Known issues:

  • Voice chat for consoles is not available at this time.

Update 18.1 Notes

Update 18.1 Patch Notes

Fixes:

  • Camera Spy is working again
  • Campaign Sheriff did not pause investigation in Cagnali’s Order when he should have.
  • All doors in Dragon Dogs should open properly in the basement.
  • Black market refresh button is no longer active when the player does not have enough money.
  • Art Gallery and Afterburner rewards are increased.
  • Rare crash on cutscene and on mission restart fixed.

Update 17.1 Notes

Update 17.1 Patch Notes

We have a small update today that includes increased rewards for the S&M Bank heist, bug fixes and more.

UPDATES

  • Increased mission reward of the “S&M: Private Reserve” bank.
  • The health of Hielo’s defender captain has been lowered by 30%.

FIXES

  • Micro freezes occurring after 55-65 minutes of playtime are fixed.
  • Touchdown has correct animations in turf war debrief again.
  • A gang elimination reward is no longer given for free at the start of certain standalone plotlines in Roguelite.
  • The standard gang elimination rewards were incorrectly awarded after removing a gang via plotlines (which comes with its own set of rewards).
  • “Strong Arm Dragon for Money” does not start a truce with Khan anymore.
  • S&M: Private Reserve had a spot where the player could become stuck.
  • S&M: Private Reserve’s broken windows make guards (and cameras) suspicious now.
  • Fixed an FPS drop during lobby character selection.
  • Throwable equipment should no longer pass through doors.
  • An extra weapon should no longer be spawned after switching to a bot after death.
  • The character name is now properly displayed instead of the account name in Roguelite.
  • Bots should no longer vanish from the Bot Switch menu when a player disconnects from the session.

Thanks for playing Crime Boss: Rockay City!

Update 17 Notes

Hello, Bosses! We’ve got an exciting update for you today. Top of the list is a new heist! Get your crew, gear up and grab all the loot you can carry. Check out the full patch notes below.

OVERVIEW

• Rob Rockay City’s upper-class citizens in the new BANK ROBBERY variant.
• Every weekend is now a Double XP weekend.
• Gain mastery as a Crime Boss with two new HOW TO HEIST sections.
• Settle scores against rival gangs in Roguelite with several tweaks to TURF WAR systems and economy.
• Speed up your levelling with the DOUBLE XP event now taking place every weekend.

NEW

General

• “S&M: Private Reserve” added as a new bank robbery variant.
• Expanded the “How to Heist” guide with a Co-Op and Roguelite sections.

UPDATES

General

• Every weekend is now a Double XP weekend.
• Response Curve in controller settings was changed to a slider.

Roguelite

Turf war tweaks

• Failing Attack Territory weakens the attacked turf, so it will have fewer soldiers the next time around (ensuring some progress even when failing)
• Winning Defend Territory strengthens your turf, and you will face fewer attackers on it during subsequent attacks (prevents the same turf being steamrolled by repeated attacks every day)
• Slightly increased soldier counts on Hard and Extreme difficulties

Turf war cost balancing

• Soldiers cost less to hire when you start the day with fewer soldier (making it easier to get back on your feet)
• When sending soldiers, each soldier above the required minimum is slightly cheaper (when you need the extra help, it’s not as costly to send a few more soldiers)

Difficulty tweaks

  • The aforementioned turf war tweaks have the most impact on the Normal difficulty, and less on Extreme
  • Slightly increased enemy soldier counts on Hard and Extreme difficulty

Turf war cost balancing across all difficulties

• A missing character returning after a few days will no longer lose a weapon.
• Changed the configuration of starting characters to make DLC characters slightly more likely to appear.
• Stash categories are now ordered by volatility (more volatile loot can change its market value a lot every day, and doesn’t guarantee the price trend won’t change from day to day).
• Central Rockay City turfs should – on average – be richer and the industrial areas poorer (affecting mostly turf war rewards).
• The police ambush random event can now happen slightly sooner.
• Added ending cutscenes to the “Strong Arm Dollar Dragon” goal.
• Story trade expenses are now marked red if player doesn’t satisfy the requirements.
• Investigation Growth

  1. The investigation growth rate now scales with difficulty. Normal: 10% Hard: 12% Extreme: 16% (stats are without boss bonuses
  2. The number of detectives encountered at investigation thresholds is also affected by difficulty.
  3. Killing a detective lowers investigation progress by 9%.

FIXES

• Various problems with glass not behaving correctly when damaged or broken, shot at with slow-moving projectiles, or displayed for clients.
• JIP’d players didn’t see loot bags on other players if the other player was carrying 4 bags.
• Missions selected for Shuffle should now again support all possible variants.
• Prevented turfs neutralized by detectives from being immediately retaken by other gangs before the player sees them neutralized.
• Fixed a case when a gang being eliminated via turf war didn’t trigger the reward.
• The shortened cash value format is now displayed in more places (especially when the long format was causing issues in other languages).
• Cutscenes now have a slight delay at the end before fading out, which should help mainly with those that end with a short sentence and almost no time to read it.
• Explosive ammo of SPX Grenade should now scale its damage with upgrades equally as fast as the shotgun fire mode.
• Baker’s boss stats on the map should no longer incorrectly show 0 as the turf count.
• Revive count in character stats should now correctly factor in bonus class revives from level ups (mainly promoted Thieves).
• Removed loading tips still mentioning Quickjoin.
• Unified naming of Co-Op across various texts.
• Removed duplicate generic character names in Roguelite, making certain names more common than others.
• The character-specific weapon variants sometimes used an incorrect icon for the default skin.
• Touchdown will now get the correct level of perks in turf wars (level 1 → level 3).
• Cancelled warehouse defense random event should now properly refund all money and loot at risk.
• Turf war soldier shouldn’t spawn without equipment anymore.
• The Progression screen should now display correct progress count for perks.
• Fixed several typos, typographical inconsistencies and various localization mistakes.

KNOWN ISSUES

• Voice chat for consoles is not available at this time.

Thanks for playing Crime Boss: Rockay City!

Update 16.1 Notes

Update 16.1 Summary

New:

  • Mission reward adjustments in Co-op
    • Major reward boost for the “Art of the Heist” mission
    • Small increase for the least-played heists
    • Considerable increase for “Warehouse on Watch” and “Defend the Stash”
    • Minor increases up to $15k for somewhat difficult small jobs

Fixes:

  • Enemies drop weapons again
  • Fixed various localization issues in multiple languages.
    • Weapons and their variants with attachments should have unified names now
    • Corrected broken formatting of certain dynamic texts
    • Text that was too long to fit in certain places should now automatically scroll
    • Several minor typos should now be dealt with.
  • “Brescia 92 RS” should have a correct icon in the Progression menu
  • “Scorp Elite” should now have its default yellow-and-red weapon skin accessible to players who changed it to something else.
  • “Repeater” should not allow changing weapon skins; reverted to its default weapon skin.
  • “All that Glitters” and “Now You See Me” achievements should no longer be awarded for the recon missions, only for the final heist.
  • The “NEW” missions’ label sometimes kept showing forever, with no way to clear it.
  • Bug where objective to “Access security room” would get stuck
  • Missions should not be labelled as NEW forever anymore.
  • Fire extinguisher particle has physics now
  • Alarm triggers correctly when silent equipment breaks glass in Art Gallery
  • Edge case where client would see glass unbroken while server would see broken glass was fixed
  • Camera spy will now enter spied camera
  • Rare bug where number of AI bots would be wrong for clients fixed
  • JIP clients should see correct amount of bags on players in mission at all times now
  • Reload and Out of Ammo texts should disappear correctly in stealth
  • Weapon trajectory disappears after death of player
  • Bots should no longer get stuck in Save Mac in the train after botswitch
  • Ranger 05 mission difficulty fix applied again

Known issues:

  • Voice chat for consoles is not available at this time.

 

Update 15.1 Patch Notes

Fixes:

  • Campaign – Crash on new day in campaign while having a lot of characters and perks fixed
  • Campaign – Player can now access stash and assets in standalone plotlines again
  • Campaign – Bonus objective ‘Get loot’ removed from missions where it did not make sense
  • Campaign – Cold Strike will now trigger in standalone plotlines
  • Campaign – Baker’s loot bonus label is now updating correctly in campaign character selection
  • Co-op – Client-side duplication of loot bags when another client joins in progress fixed
  • Co-op – Incorrect animation of hand on startup fixed. Clients should not look like holding bag anymore
  • Co-op – Urban Legends – Client should not longer get stuck in blackscreen after change of Urban Legend
  • Urban Legends – Character duplication in Urban Legends should no longer happen
  • Urban legends – Kill Hielo – Rodiac Jupiter has her equipment again
  • Missions – Mic Drop reward is increased
  • Mic Drop – Bots should interact with fireworks better
  • Mic Drop – The number of the truck with fireworks is now randomized
  • Mic Drop – If player gets downed while loading fireworks, they should no longer lose control over weapons
  • Mic Drop – Clipboard spawn locations revised due to player feedback
  • Mic Drop – Clipboard should no longer spawn under bottles
  • Payback/Mic Drop – Interactions should no longer reset FOV to default
  • Equipment – Client should see shuriken’s/brick’s/throwing knife’s hit mark when it hits an enemy/civilian again
  • Equipment – Shuriken/Throwing knife is on longer hilariously spinning when hit a teammate or a door
  • Bonus objective ¨Finish the mission within 5 minutes¨ is should visualize correctly for clients again
  • AI heisters should prioritize helping player if downed in stealth

Known issues:

  • Voice chat for consoles is not available at this time.

Update 15 Patch Notes

UPDATE 15 PATCH NOTES

Update summary

  • THE LAST VERSE is available in Co-op and the campaign! Face against Hielo in three new missions.
  • Introducing PRESTIGE LEVELS. Level up past the current maximum level and earn a badge to show your status in lobbies.
  • Does switching loadouts for your Boss take too long? Add BOSS SLOTS and quickly swap between your favourite presets.
  • Co-op missions can now be freely RESTARTED from the pause menu when things go wrong.
  • COLD STRIKE mission is now accessible in the campaign. Wait for a call from the CIA as you gain influence in the city.

Updates:

  • General
    • The Last Verse plotline is now available as an urban legend, campaign plotline and as three separate missions.
      • Rendezvous
      • Payback
      • Mic Drop
    • Level up your Progression level after unlocking everything to earn cash and prestigious level badges.
    • Purchase boss slots for your multiplayer cash to store easily swappable presets.
    • Dollar costs that were too long to fit in certain screens now use the short format ($250K, $1.05M)
    • NEW labels are now displayed for unseen Co-op missions.
    • Recommended missions will now automatically recommend new missions added in the most recent update until they are played a few times.
  • Bot improvements
  • Weapon updates
    • “Cage” now carries a brick (previously had no equipment).
  • Perks and equipment
  • Campaign
    • Cold Strike mission becomes available mid-playthrough. Complete a heist, and the government may leave you a message.
    • Increased costs on higher difficulties.
    • Added some assurances that the generated heisters for hire won’t come with the same perks and loadout.
    • Added multiple new stats to the Details screen at the end of a campaign run.
    • The Armored Convoy mission has its own new icon to differentiate it from its easier variant.
    • The High-Security Robbery mission has its own new icon to differentiate it from its easier variant.
    • Timed heat and investigation effects (i.e. no heat for a day after the police ambush event) now display their duration in the Sheriff’s tab.
    • Paused investigation (e.g. in Cagnali’s Order) is mentioned on the new day screen.
    • A different cutscene is being used for the Strong Arm Dollar Dragon goal.

Fixes:

  • Fixed an exploit allowing high-level players to earn multiplayer cash only by restarting the campaign.
  • Tier 3 enemy armies should no longer be displayed in red when you also have army tier 3.
  • Fixed the Hard and Extreme difficulty warnings, which were sometimes shown for players well past the level threshold.
  • After purchasing assets or gaining a boss level, the asset shop should be refreshed right away in case there are new assets to unlock.
  • Certain heists weren’t configured to support stealth-related bonus objectives. They support them now.
  • The warning when carrying maximum bags now correctly says only the secondary weapon is allowed.
  • Prevented multiple lines from being skipped at once sometimes in cutscenes.
  • The starting character in the tutorial mission now has a melee weapon.
  • Several typos.

Known issues:

  • Voice chat for consoles is not available at this time.