{"id":2010,"date":"2025-10-27T15:00:41","date_gmt":"2025-10-27T15:00:41","guid":{"rendered":"https:\/\/visitrockaycity.com\/?p=2010"},"modified":"2025-10-27T16:29:24","modified_gmt":"2025-10-27T16:29:24","slug":"update-18-notes","status":"publish","type":"post","link":"https:\/\/visitrockaycity.com\/fr\/update-18-notes\/","title":{"rendered":"Update 18 Notes"},"content":{"rendered":"<p>Bosses! Update 18 is here with 13 new boss bonuses, a new escape van driver, voice-overs for Casey and Nasara, and better yet, the all-new Afterburner bank heist! Along with many other additions and fixes that you can find below:<\/p>\n<p><iframe loading=\"lazy\" title=\"Crime Boss: Rockay City | Update 18 Trailer\" width=\"640\" height=\"360\" src=\"https:\/\/www.youtube.com\/embed\/YngxqqhDHfU?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe><\/p>\n<p style=\"text-align: left;\"><em>\u00a0<\/em><strong>New:<\/strong><\/p>\n<ul style=\"text-align: left;\">\n<li><strong>General<\/strong>\n<ul>\n<li>New bank robbery mission \u2013 Afterburner.\n<ul>\n<li>Burn your way through a high-security vault door with the help of a decomissioned jet engine.<\/li>\n<\/ul>\n<\/li>\n<li>Roguelite has 13 new elite boss bonuses for high-level players, with 45 levels in total (as a result, the maximal level has been raised from 130 to 175).<\/li>\n<li>The escape van has a new driver.<\/li>\n<li>The Imperial Bank is now a possible alternative to the Vertigo Bank in the Hidden Vault plotline in Roguelite.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Co-op<\/strong>\n<ul>\n<li>\u201cThe Last Verse\u201d urban legend now has a voiceover when selected.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Progression system<\/strong>\n<ul>\n<li>\u201cCitizen Psycho\u201d and \u201cGreen Inferno\u201d weapon skins are now available to everyone.<\/li>\n<\/ul>\n<\/li>\n<li><strong>Gameplay<\/strong>\n<ul>\n<li>The character wheel now displays much more information about players and bots, such as their loadout and perks.<\/li>\n<li>The character wheel is now accessible to clients and lone players (read only).<\/li>\n<li>The reason for receiving a strike is now clearly stated (e.g. breaking a camera, killing a guard, escaping civilian) and shown without delay to provide immediate feedback.<\/li>\n<li>The information about collecting key mission items is now displayed in chat, along with reasoning for failed clean execution.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p style=\"text-align: left;\"><strong>\u00a0<\/strong><strong>Updates<\/strong><\/p>\n<ul>\n<li style=\"text-align: left;\"><strong>General<\/strong>\n<ul>\n<li>Hearing a drill or saw will no longer make all nearby NPCs immediately rush to investigate, instead, they will come gradually at their own pace.<\/li>\n<\/ul>\n<\/li>\n<li style=\"text-align: left;\"><strong>Co-op<\/strong>\n<ul>\n<li>Increased the reward of the \u201cArt of the Heist\u201d mission.<\/li>\n<li>When attempting to equip an already selected perk, the two perks should now swap places.<\/li>\n<li>Updated descriptions of older big heist missions in Co-Op.<\/li>\n<\/ul>\n<\/li>\n<li style=\"text-align: left;\"><strong>Roguelite<\/strong>\n<ul>\n<li>Major rebalancing of existing boss bonuses\n<ul>\n<li>Mainly instead of small, evenly-distributed incremental changes, the first few levels of each bonus should offer a significant boost and a notable change (slowing down towards the final bonus upgrades)<\/li>\n<\/ul>\n<\/li>\n<li>Unseen boss bonuses are much more likely to appear in the selection (this visibility boost trails off if they are repeatedly not picked).<\/li>\n<li>The Entourage screen also clarifies when a bonus becomes available.<\/li>\n<li>The intel mechanic can now be paired with (mostly) any money-making mission, not only a select few mission types.<\/li>\n<li>Random events requiring payment can now be temporarily postponed to the map if the player doesn\u2019t have the necessary funds, giving a day to obtain them instead of being forced to decline.<\/li>\n<li>Added a check to prevent character hire cost skyrocketing for legendary characters with high-quality loadout. Beyond a certain point, the cost won\u2019t scale up as steeply.<\/li>\n<li>Increased chance for the Cagnali\u2019s Order plotline to trigger (as a side effect, the police will get robots slightly later in the campaign run, as these events are mutually exclusive).<\/li>\n<li>Unified what options to Decline and postpone (Not now) mean in big heist goals, meaning declining should generally cancel the plotline (freeing the slot for a new plotline), and not continue them in a different way.<\/li>\n<li>The spy in Gold Cup\u2019s recon mission now uses Shinobi Smoke\u2019s loadout, even for players without the character pack DLC.<\/li>\n<li>The \u201cArmored Truck\u201d mission variant that can be completed in stealth has a different icon than the more common, combat-only variant.<\/li>\n<\/ul>\n<\/li>\n<li style=\"text-align: left;\"><strong>Gameplay<\/strong>\n<ul>\n<li>Weapons will get automatically holstered (and then unholstered) when using the camera jammer.<\/li>\n<li>Updated description of the Fire Frenzy perk, because the presented ammo bonus was simplified and could sometimes be slightly off.<\/li>\n<li>Updated description of the Medic perk to clarify its behavior.<\/li>\n<li>Changes the voice lines of Lector and Forehand commenting about heavy SWATs.<\/li>\n<\/ul>\n<\/li>\n<li style=\"text-align: left;\"><strong>Weapons &amp; Characters<\/strong>\n<ul>\n<li>The damage of several older weapons got buffed\n<ul>\n<li>Slate 36, FDE Tactical, Bohema, Urban Striker, Baseball bat, SAM-AF1, Reaper\u2019s Saw, Rufus, Rufus Short and PDW<\/li>\n<\/ul>\n<\/li>\n<li>Reduced damage to allies from explosives.<\/li>\n<li>Ammo pickups give slightly less ammo generally, but slightly more for grenades.<\/li>\n<\/ul>\n<\/li>\n<li style=\"text-align: left;\"><strong>Fixes:<\/strong>\n<ul>\n<li>Fixed a PS5 issue where player would get \u201cFree Weekend is over\u201d error despite having full version should not happen anymore.<\/li>\n<li>Equipment on clients should no longer become unusable.<\/li>\n<li>Updated explosions camera shake effect radius.<\/li>\n<li>Chat text messages should now be properly replicaticated and use the localized variants.<\/li>\n<li>Health of other players should correctly update after joining a mission in progress.<\/li>\n<li>Fixed a problem with Scorpio sometimes escaping too soon and blocking progress of Jupiter\u2019s \u201cSteroid Fire\u201d mission.<\/li>\n<li>Fixed an issue with lost focus during keypad minigame when the controller disconnects.<\/li>\n<li>Import Export achievement \u201cFreebooter\u201d was incorrectly unlocked when the mission was done in stealth (contrary to its description).<\/li>\n<li>The \u201cCase Closed\u201d achievement will now trigger after killing any detective in Roguelite, even if the detective wasn\u2019t placed on the map at that time (happened to detectives forced into missions, notably in Import Export).<\/li>\n<li>Stash summary gets updated after market value changes (before, the sum could have been slightly off on a new day or after random events changing price trends).<\/li>\n<li>Fixed an issue in Wiz\u2019s \u201cTight Rope\u201d mission that sometimes caused one enemy to fly away.<\/li>\n<li>Fixed a problem with the \u201cBuy Trucks\u201d trade in the Gold Cup plotline, which could sometimes disappear and block the plotline\u2019s progress.<\/li>\n<li>Setup of Touchdown\u2019s loadout with the \u201cRobots\u201d army tier should now match his Tier\u00a03 setup, instead of being severely inferior.<\/li>\n<li>Names of dead characters will no longer stay visible in the distance in missions.<\/li>\n<li>Voice chat should no longer always switch on after linking accounts, and should respect options.<\/li>\n<li>Downed players shouldn\u2019t suddenly be able to move in the dying state after the person reviving them gets downed themselves.<\/li>\n<li>After joining a mission in progress, you should now see downed characters correctly.<\/li>\n<li>Carrying a large lootable item in your hands should now display \u201cThrow item\u201d message instead of \u201cThrow bag\u201d.<\/li>\n<li>Fixed the \u201cYou will die in ? seconds\u201d death timer sometimes displaying decimal values.<\/li>\n<li>Character health in the menu panel didn\u2019t correctly count with the class bonus.<\/li>\n<li>Case Trade missions in Roguelite displayed a reward range, when there was only one possible reward for success.<\/li>\n<li>When starting the game for the first time in Windows, the game should now default to the system language (if possible) instead of always English.<\/li>\n<li>Gangs eliminating each other should no longer give the player the elimination reward.<\/li>\n<li>Fixed a corrupt player paperdoll shown in the lobby when joining a mission in progress at the moment the mission fails.<\/li>\n<li>Fixed several issues with broken glass not behaving as it should. Both in glass shard behavior and replication to other players.<\/li>\n<li>Only one \u201cweaken gang mission\u201d is allowed on a gang\u2019s last turf (army tier can only be lowered once), as there could sometimes be multiple if the gang went from two turfs to one during the day.<\/li>\n<li>Fixed an issue with players not being able to command bots to subdue the guard in the security room of Strip Mall robbery.<\/li>\n<li>On PS5, alarm sound was sometimes played from the controller in the Hidden Vault, even if sounds were set to be muted.<\/li>\n<li>Fixed the MG weapon sometimes not having a visible ammo belt when the weapon is drawn.<\/li>\n<li>Fixed corrupted animations when using certain equipment types alongside a weapon.<\/li>\n<li>Fixed an issue with not being able to use throwing knives or shurikens again after the first use sometimes.<\/li>\n<li>Fixed incorrect animation of DBGL when reloading the last shell.<\/li>\n<li>Fixed a clipping issues with NPCs sometimes present in S&amp;M: Private Reserve.<\/li>\n<li>Fixed the player sometimes being attacked still before the mission starts in select few spawn locations during the Attack Territory.<\/li>\n<li>Unified the visuals of looted cabinets in the Jewelry Store heist.<\/li>\n<li>Cameras can be highlighted again with SAS Insticts even after being disabled with the camera jammer.<\/li>\n<li>Equipment projectiles should no longer be able to pass through doors.<\/li>\n<li>Fixed an issue with stim shot animation not being visible when used by clients.<\/li>\n<li>Guards and policemen should properly become suspicious when they encounter broken glass.<\/li>\n<li>Smoke bomb\u2019s duration should now be visible for clients.<\/li>\n<li>Fixed an issue with bots sometimes getting stuck when instructed to deliver loot to the van.<\/li>\n<li>Fixed corrupted lighting artifacts sometimes present in the ceiling and on keypads of S&amp;M: Private Reserve.<\/li>\n<li>Fixed equipment icon rarely not being visible to clients until the first use.<\/li>\n<li>Prevented the game from crashing when repeatedly pressing the interaction key while placing a C4.<\/li>\n<li>Zip-ties were sometimes still visible even after SWATs freed the victims.<\/li>\n<li>Fixed one spot in Import Export in which it was possible to be teleported above water and repeat the cycle.<\/li>\n<li>Fixed throwable trajectory still being visible after getting downed.<\/li>\n<li>Players were able to toss loot bags in a certain spot off the roof of Hidden Vault, preventing them from finishing the mission.<\/li>\n<li>Unified naming of \u201cspecial objectives\u201d (previously also called bonus objectives or optional objectives).<\/li>\n<li>Unified naming of \u201cArmored Truck\u201d missions (sometimes incorrectly called armored vans).<\/li>\n<\/ul>\n<\/li>\n<li><strong>Known issues:<\/strong>\n<ul>\n<li style=\"text-align: left;\">Voice chat for consoles is not available at this time.<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>Get to heisting!<\/p>","protected":false},"excerpt":{"rendered":"<p>Bosses! Update 18 is here with 13 new boss bonuses, a new escape van driver, [&hellip;]<\/p>","protected":false},"author":16,"featured_media":2040,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"footnotes":""},"categories":[1],"tags":[],"class_list":["post-2010","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v25.3.1 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Update 18 Notes - Crime Boss: Rockay City<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/visitrockaycity.com\/fr\/update-18-notes\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Update 18 Notes - Crime Boss: Rockay City\" \/>\n<meta property=\"og:description\" content=\"Bosses! 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